Okay so this has appeared twice for me now and it seems to be both games with the Unreal Engine. Both Bioshock and Aliens: Colonial Marines seemed to have this problem / glitch and I don't know whether it's fixable or not, it only happens around smoke effects or certain atmospheric lights in-game. Please help!
Friday, 27 December 2013
Saturday, 29 September 2012
The game for me (if I can even call it that) is something I've never experienced before, its visually stunning, the voice acting is impressive and almost every part of the island has a different clue or hint to help the player understand why they are on this island. Another mention is the music that was created by Jessica Curry and as soon as I heard that music I had to get it, with a beautiful but sad and almost ghostly like piano score. Overall I give this indie game a 9.5/10 as it's a near perfect game and hope that the creators continue to make games as successful as this one, selling more that 50,000 units in one week you can't beat those odds and at a great price of £6.99 on Steam I say go now and get if you haven't already.
*Screenshots of the game*
^^Trailer For the Game^^
Monday, 11 June 2012
Introduction and Impressions: Suda51/ Grasshopper Manufacture has gotten my attention with this game and Im glad it has because this game is, if you will excuse my french "Fucking Insane". The game only cost me around £12 to get, so like "Deadly Premonition" it was a baragain! I got it for the PS3. Shadows of the Damned delivers in a way only a crazy Japanese game can.. Demons, guns, hot chicks, sexual innuendo's and of course piss & flaming turds. The gameplay is a third person overhead shooter with similar but slightly improved gameplay to "Resident Evil 4" this might help the fact that the Resident Evil series director Shinji Mikami helped produce the game. Your main weapon is a gun called "The Boner" which is like your handgun styled weapon. You also have "The Teether" which is the machine-gun and "The Monocussioner" which is the heavy weapon and you get upgrades for health and weapons as the game goes on.
^^Garcia Hotspur and his girl Paula^^
The Story: When demon hunter Garcia Hotspur comes home to find his girlfriend named Paula being taken by the "Lord of the demons" named Flemming. He takes her away saying that he will kill her over and over again which really pisses Garcia off. So the demon hunter takes a trip to hell with his torch, gun and motorbike flaming skull that talks.. yep thats right that's all in one .. sidekick named Johnson. So they set off to save Paula destroying demons and other foul beasts on the way.
^^Johnson turning into "The Boner"^^
Overall: Again like Deadly Premontition I dont think certain people would enjoy this type of humor or the overall game, but I would still recommend people to try it out. It's one of those game where you've just got to leave your brain at the door. My final words are even though its a little too short and I wished it wouldn't end! This game is a hardcore rocking, fun, twisted piece of humor that I enjoyed and will continue to enjoy over and over again, the gameplay, Levels, references and Music by Akira Yamaoka are all fantastic and thats why Shadows of the Damned gets a 9.5/10
^^A Trailer For the game^^
Friday, 15 July 2011
Introduction and Impressions: Well I can honestly say that "Deadly Premonition" has become one of my favourite games of all time, period! It doesn't need good gameplay, or great graphics to make it a good game. The Game Cost me about £13 and is on the Xbox 360. It gives an excellent story, great dialogue and cutscenes to make it my number one game. The game itself borrows and refrences things from the drama show "Twin Peaks", Ive never seen this show but playing this game it has made me curious and want to watch it.
The Story: The game gives the player control of an FBI agent named Francis York Morgan who is investigating the murder of a young woman, Anna Graham, near the fictional American town of Greenvale. Upon arriving in the town York is greeted by town sheriff George Woodman and his deputy Emily Wyatt, who briefs him on the murder and lead him to the crime scene. York generates considerable friction with his dismissive attitude toward the locals, bizarre demeanor, and tendency to interrupt conversations to deliver asides to "Zach", an alternate personality congruent with the player. Over the course of his investigation, York has opportunities to touch the lives of many of the town's colorful personalities and intervene in their personal crises, often brought on by the sudden and brutal murder in their midst, to earn rewards and further his understanding of the case. As he unearths more and more mysteries and the killer continues to roam, the town's dark past, as well as York's own past, slowly come to light. - Wikipedia
Overall: Deadly Premontion is a fun and enjoyably hilarious game that has a great story, dialogue and music. I would recommend this game to anyone just to try, I tend to think of it in two was in that it's like Marmite-"you either love it, or hate it." or that it's like one of those B-movie styled films in the way that you know it's silly and over the top but its fun and an enjoyable experience. 10/10
^^Funny Gif of a glitch in the game ^^
^^Examples of the great cutscenes in the game^^
Wednesday, 15 December 2010
Based on our last two weeks of lectures we looked at history of animation and how realistic they are. We looked at technology, technology used in art progress in a linear fashion; art itself does not.
Recent Works aren't better than older works we looked at examples of old Disney films, Pixar films and Japanese anime.
For example for Old school disney we looked at Bambie (1942) the animation is so realistic the reasons being because they actually brought in a deer into the studio to study, they also looked at leaves and used a technique called multiplanes which is making certain planes of cell paintings slide or move in and out to create a three dimensional effect. Another thing that makes it realistic is the upbringing of Bambie being wombed by the forrest and his mother until he goes outside of the forest and his mother is killed by man, leaving Bambie to Grow independently.
Early Pixar films invented new techniques for their first short film the "Adventures of Andre and Wally B"(1986) creating such things like motion blurring, cylinder figures for the characters and facial animation but despite the simplicity of the characters, the animation itself looks realistic because John Lasseter originaly worked as a disney animator.
Finally we looked at Japanese Anime with work from director Hayao Miyazaki and his film "My Neighbour Totoro"(1988) this artwork in style of the of the forests, it looks similar in terms of Disney's Bambie but still looks different.
Artists generally relate to the history of their art forms in a non - linear fashion. New works can re - interpret the history of their own form.
Ideology naturalises the social and treats changable relation as fixed things. 'Althusser': ideology is 'the false obviousness of everyday life'.
No better place to explore this approach than in cartoons ( a medium for children) featuring visions of nature.
Wednesday, 1 December 2010
In this lecture we looked at violence in media and whether it affects the minds of young people nowadays.
We looked at clips from movies like Natural Born Killers - 1994, Platoon - 1986 and games like Doom, this game caused controversy in having simluated violence and was blamed for being the cause of the Columbine High School massacre in 1999 it was said that the criminals who caused this Eric Harris and Dylan Klebold played and loved Doom wishing that it was real. But then there is another side to violence in media such as Bambi - 1942 with the death of bambi's mother, it teachs us about the violence of nature but also the meaning of life and death and gives a very powerful message to the kids who watch it.
A good example of onscreen violence which I have seen recently is a film titled 'A Serbian Film' (2010)
Plot:( Milos is a former porn star who is down on his luck financially. When he receives a call from his long-time movie actress partner Layla, he welcomes her call. Apparently she's heard that a new film direct who wants to hire Milos to star in his "artistically-designed" porn film for a very generous price. He is easily lured form his semi-retirement by the lucrative offer, soon agreeing to meet the director in an isolated mansion and sign the contract, making the filming of the porno official.
As the filming progresses, Milos begins to suspect that the director's intentions may be darker than mere pornography. As the film begins to de-evolve into a horrifically violent production, Milos finds escape may not be an option, the films ending plot twist is so shocking and twisted that it still leaves me wide-mouthed every time I watch it. The film has been described as the most cut film in 16 years for its realistic violence and pornographic explicts, but even though I found one scene to be particuarly shocking than the others I find this to be not shocking but more of intelligent in terms of film making, for example the camera angles are great, the acting's great, the storys great. I really do enjoy the film but I think its one of those films, your either going to love it or hate it.
Rorschach (Watchmen) "Only our enemies leave roses. Violent lives ending violently. Humans are savage in nature. No matter how much you try to dress it up, to disguise it."
Tuesday, 23 November 2010
Science, science, science! This Lecture we had a look at science fiction discussing pracitical special effects against CG effects which was awesome :)
Symbol - Arbitary analogues to saussures linguistic analysis of the sign.
Icon - Likeness, resemblence, no analogy in sassure.
Index - existinatly linked (as in where there is smoke, there is fire) no analogy in sassure.
"To Serve man" - Twilight Zone / connects to the aliens in "The Simpsons"
A look at practical science fiction movies:
Forbidden Planet - 1956
The film sets were constructed at (MGM) sound stage on its Culver City film lot, and they were designed by Cedric Gibbons and Arthur Longeran. This film was shot entirely inside studios, without any genuine outdoor scenes. All of its "outdoor" scenes were simply simulated with sets, visual effects, and matte paintings. They were filmed at CBS and this was also the studio they used to film the "Twilight Zone" series (1959) all of this was practical and wowed audiences all around.
An adaptation of the 1951 version of the film titled "The Thing from Another World". John Carpenter's "The Thing" holds it head high on practical effects, with the help from Rob Bottin and his crew they managed to make landmark special effects that still look great even now the imagination behind the monsters and how they worked is still the reason why its one of my favourite films.
From director Ridley Scott "Alien" has won countless awards including an Academey Award for
Best Visual effects. The chest burster scene is one of the most talked about scenes in the film and has been influenced and parodied in all kinds of media ..watch it.
2001: A Space Oddysee - 1968
An instant classic by Stanley Kubrick notable for its scientific realism, pioneering special effects, ambiguous imagery that is open-ended to a point approaching surrealism, sound in place of traditional narrative techniques, and minimal use of dialogue. Undoubtedly amazing special effects for 1968 and I still consider one of the best Science Fiction films of all time.
Blade Runner - 1982
Another Ridley Scott Classic know for its worldwide success it has become a cult film and again has one a number of awards. The dark and futuristic city has now been influenced in many films, anime and games. It was named the 2nd most visually influential film of all time by the Visual Effects Society.
Rule of Science Fiction 101....
Technology turns on people! Don't trust robots..